형님들 또 왔습니다 장신구 주문서 바르면 악세가 증발하는데 증발안되게하고싶습니다...
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// 장신구 인첸트
if (getItem().getName().equalsIgnoreCase("장신구 마법 주문서")) {
rnd = 1;
switch (safeEnLevel) {
case 0:
switch (item.getEnLevel()) {
case 0:
isEnchant = Math.random() < Lineage_Balance.accessories_0_probability;
break;
case 1:
isEnchant = Math.random() < Lineage_Balance.accessories_1_probability;
break;
case 2:
isEnchant = Math.random() < Lineage_Balance.accessories_2_probability;
break;
case 3:
isEnchant = Math.random() < Lineage_Balance.accessories_3_probability;
break;
case 4:
isEnchant = Math.random() < Lineage_Balance.accessories_4_probability;
break;
case 5:
isEnchant = Math.random() < Lineage_Balance.accessories_5_probability;
break;
case 6:
isEnchant = Math.random() < Lineage_Balance.accessories_6_probability;
break;
case 7:
isEnchant = Math.random() < Lineage_Balance.accessories_7_probability;
break;
case 8:
isEnchant = Math.random() < Lineage_Balance.accessories_8_probability;
break;
default:
isEnchant = Math.random() < Lineage_Balance.accessories_9_probability;
break;
}
break;
case 2:
switch (item.getEnLevel()) {
case 0:
case 1:
rnd = 1;
isEnchant = true;
break;
case 2:
isEnchant = Math.random() < Lineage_Balance.accessories_2_probability;
case 3:
isEnchant = Math.random() < Lineage_Balance.accessories_3_probability;
break;
case 4:
isEnchant = Math.random() < Lineage_Balance.accessories_4_probability;
break;
case 5:
isEnchant = Math.random() < Lineage_Balance.accessories_5_probability;
break;
case 6:
isEnchant = Math.random() < Lineage_Balance.accessories_6_probability;
break;
case 7:
isEnchant = Math.random() < Lineage_Balance.accessories_7_probability;
break;
case 8:
isEnchant = Math.random() < Lineage_Balance.accessories_8_probability;
break;
default:
isEnchant = Math.random() < Lineage_Balance.accessories_9_probability;
break;
}
break;
어딜 수정해야는지좀 ㅠㅠ
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등록일 2024.05.31
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등록일 2024.05.27형님들 궁금한게 있습니다!!댓글 1
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