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쭹이님이 이전에 올린 리니지2 관련 vm아시는분

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로그인서버는 잘켜지는거 같은데

게임서버가 아래같은 내용이네요

인게임 시 로그인은되나 게임서버는 점검중인거보니 게임서버가 안켜진거같은데.. 왜그럴까요

컨피그 상 아이디 비번은 sql에 맞췄는데말이죠

--------------------------------------------------------------------

Starting L2J Game Server.

Network Config: ipconfig.xml exists using manual configuration...
L2Properties: Missing property for key - JiminDisplayServerRevision
Loaded 755 Filter Words.
--------------------------------------------------------------------=[ 데이타 ]
GameServer: 레드데빌 코어버전:    1354
GameServer: 레드데빌 데이타버전:  562
Updated characters online status.
Cleaned 0 elements from database in 0 s
Cleaned 0 expired timestamps from database.
BitSetIDFactory: 102912 id's available.
-------------------------------------------------------------------=[ 엔  진 ]
Script Engine: jython 2.2b1 - Language: python - Language Version: 2.2b1
Script Engine: java 1.7 - Language: java - Language Version: 1.7
Script Engine: Oracle Nashorn 10.0.2 - Language: ECMAScript - Language Version: ECMA - 262 Edition 5.1
-------------------------------------------------------------------=[ 월  드 ]
InstanceManager: Multiverse Instance created.
InstanceManager: Universe Instance created.
InstanceManager: Loaded 160 instance names.
L2World: (128 by 136) World Region Grid set up.
MapRegionManager: Loaded 57 map regions.
-------------------------------------------------------------------=[ 스  킬 ]
Annotation processing got disabled, since it requires a 1.6 compliant JVM
----------
1. ERROR in \handlers\EffectMasterHandler.java (at line 1)
        /*
        ^
The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files
----------
2. ERROR in \handlers\EffectMasterHandler.java (at line 0)
        /*
        ^
The type java.lang.Class cannot be resolved. It is indirectly referenced from required .class files
----------
3. ERROR in \handlers\EffectMasterHandler.java (at line 21)
        import java.lang.reflect.Method;
              ^^^^^^^^^
The import java.lang cannot be resolved
----------
4. ERROR in \handlers\EffectMasterHandler.java (at line 22)
        import java.util.logging.Level;
              ^^^^^^^^^
The import java.util cannot be resolved
----------
5. ERROR in \handlers\EffectMasterHandler.java (at line 23)
        import java.util.logging.Logger;
              ^^^^^^^^^
The import java.util cannot be resolved
----------
5 problems (5 errors)The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files
The import java.lang cannot be resolved
The import java.util cannot be resolved
The import java.util cannot be resolved
The hierarchy of the type AbortCast is inconsistent
The hierarchy of the type Betray is inconsistent
The hierarchy of the type BigHead is inconsistent
The hierarchy of the type BlockResurrection is inconsistent
The hierarchy of the type Bluff is inconsistent
The hierarchy of the type Buff is inconsistent
The hierarchy of the type Cancel is inconsistent
The hierarchy of the type CancelAll is inconsistent
The hierarchy of the type CancelDebuff is inconsistent
The hierarchy of the type ChameleonRest is inconsistent
The hierarchy of the type ChanceSkillTrigger is inconsistent
The hierarchy of the type ChangeFace is inconsistent
The hierarchy of the type ChangeHairColor is inconsistent
The hierarchy of the type ChangeHairStyle is inconsistent
The hierarchy of the type CharmOfCourage is inconsistent
The hierarchy of the type CharmOfLuck is inconsistent
The hierarchy of the type ClanGate is inconsistent
The hierarchy of the type ConfuseMob is inconsistent
The hierarchy of the type Confusion is inconsistent
The hierarchy of the type CpDamPercent is inconsistent
The hierarchy of the type CpHeal is inconsistent
The hierarchy of the type CpHealOverTime is inconsistent
The hierarchy of the type CpHealPercent is inconsistent
The hierarchy of the type CrystalGradeModify is inconsistent
The hierarchy of the type DamOverTime is inconsistent
The hierarchy of the type DamOverTimePercent is inconsistent
The hierarchy of the type Debuff is inconsistent
The hierarchy of the type Disarm is inconsistent
The hierarchy of the type DispelBySlot is inconsistent
The hierarchy of the type EnemyCharge is inconsistent
The hierarchy of the type FakeDeath is inconsistent
The hierarchy of the type Fear is inconsistent
The hierarchy of the type Fusion is inconsistent
The hierarchy of the type GiveSp is inconsistent
The hierarchy of the type Grow is inconsistent
The hierarchy of the type Harvesting is inconsistent
The hierarchy of the type Heal is inconsistent
The hierarchy of the type HealOverTime is inconsistent
The hierarchy of the type HealPercent is inconsistent
The hierarchy of the type Hide is inconsistent
The hierarchy of the type ImmobileBuff is inconsistent
The hierarchy of the type ImmobilePetBuff is inconsistent
The hierarchy of the type IncreaseCharges is inconsistent
The hierarchy of the type Invincible is inconsistent
The hierarchy of the type ManaDamOverTime is inconsistent
The hierarchy of the type ManaHeal is inconsistent
The hierarchy of the type ManaHealByLevel is inconsistent
The hierarchy of the type ManaHealOverTime is inconsistent
The hierarchy of the type ManaHealPercent is inconsistent
The hierarchy of the type MpConsumePerLevel is inconsistent
The hierarchy of the type Mute is inconsistent
The hierarchy of the type Negate is inconsistent
The hierarchy of the type NoblesseBless is inconsistent
The hierarchy of the type Paralyze is inconsistent
The hierarchy of the type Petrification is inconsistent
The hierarchy of the type PhoenixBless is inconsistent
The hierarchy of the type PhysicalAttackMute is inconsistent
The hierarchy of the type PhysicalMute is inconsistent
The hierarchy of the type ProtectionBlessing is inconsistent
The hierarchy of the type RandomizeHate is inconsistent
The hierarchy of the type RebalanceHP is inconsistent
The hierarchy of the type Recovery is inconsistent
The hierarchy of the type Relax is inconsistent
The hierarchy of the type RemoveTarget is inconsistent
The hierarchy of the type RestorationRandom is inconsistent
The hierarchy of the type Root is inconsistent
The hierarchy of the type ServitorShare is inconsistent
The hierarchy of the type Signet is inconsistent
The hierarchy of the type SignetAntiSummon is inconsistent
The hierarchy of the type SignetMDam is inconsistent
The hierarchy of the type SignetNoise is inconsistent
The hierarchy of the type SilentMove is inconsistent
The hierarchy of the type Sleep is inconsistent
The hierarchy of the type Spoil is inconsistent
The hierarchy of the type Stun is inconsistent
The hierarchy of the type SummonAgathion is inconsistent
The hierarchy of the type SummonPet is inconsistent
The hierarchy of the type TargetMe is inconsistent
The hierarchy of the type ThrowUp is inconsistent
The hierarchy of the type TransferDamage is inconsistent
The hierarchy of the type Transformation is inconsistent
The hierarchy of the type UnsummonAgathion is inconsistent
The hierarchy of the type Warp is inconsistent
The type java.lang.Class cannot be resolved. It is indirectly referenced from required .class files
Exception in thread "main" java.lang.Error: Problems while running EffectMansterHandler
        at jimin.gameserver.handler.EffectHandler.executeScript(EffectHandler.java:73)
        at jimin.gameserver.GameServer.<init>(GameServer.java:211)
        at jimin.gameserver.GameServer.main(GameServer.java:469)
Caused by: javax.script.ScriptException: compilation failed
        at com.l2jserver.script.java.JavaScriptEngine.compile(JavaScriptEngine.java:248)
        at com.l2jserver.script.java.JavaScriptEngine.compile(JavaScriptEngine.java:103)
        at com.l2jserver.script.java.JavaScriptEngine.compile(JavaScriptEngine.java:109)
        at jimin.gameserver.scripting.L2ScriptEngineManager.executeScript(L2ScriptEngineManager.java:378)
        at jimin.gameserver.scripting.L2ScriptEngineManager.executeScript(L2ScriptEngineManager.java:328)
        at jimin.gameserver.handler.EffectHandler.executeScript(EffectHandler.java:69)
        ... 2 more

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# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = 127.0.0.1

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = 1231
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =1231

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7
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